![]() Ino has replaced Sakura on the main menu.The game loads with the accepted tournament ruleset in place (3/5 rounds, 90 seconds). ![]() The game has all characters and stages unlocked by default.The intro logos and cinematic are skipped.Most relevant menus are translated to English.The community tier list for game version 1.5.1 The second community tier list was released on January 12th, 2023. In addition, all menus relevant to multiplayer and practice modes have been translated to English. A debug menu is also readily accessible to check frame data and coding details as well as use frame-by-frame advance. Practice mode has been improved including the implementation of a record feature which allows players to lab counterplay to strings or defensive options. Run stop was removed, allowing players to immediately transition into any other action following a run and running sidesteps now track more aggressively towards the opponent, closer to the running sidestep in Revolution 3. The notoriously slow backflip has been replaced with quicker, sliding back dashes. Wake up kick (WUK) has been added as a mechanic which can protect players from unblockable supers after being knocked down. Many universal and quality-of-life changes have been implemented in the mod as well. Several stages have been added to SCON4: Silent Shrine and Tenchi Bridge (imported from Rev3), Aquarium and Asian Gate (imported from Bloody Roar: Extreme) and custom stage Uchiha Hideout. ![]() While the addition of new characters remains a theoretical possibility there are no immediate plans to do so as several programming breakthroughs are still needed before new characters in SCON4 are possible. You can find short descriptions of character playstyles in SCON4 here. The current consensus is that while there is still a defined top tier in SCON4, several of which are the same as in GNT4, the entire cast is now viable competitively. Notable nerfs to GNT4 top tiers include Itachi's jump A attack (more vulnerable frames and less launch), Haku needles (number of needles cut in half), the removal of Kankuro's puppet throw and the reduction of OTK's health bar. Most unsubbable infinites were removed from the game, as were Neji, Awakened Hinata, and Tsunade's freeze glitches. Changes to mid and low tiers range from more subtle improvements of their Vanilla design (see: Mizuki, Jiraiya and Neji) to more thorough re-works (see: Ino, Zabuza and Anko). The main design direction for character balance in SCON4 is to create a varied, balanced environment by improving and diversifying the tools of the weaker characters while also introducing a small number of nerfs to oppressive strategies in the base game. The playable cast in SCON4 remains the same as in the Vanilla game.
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